Monday, 13 July 2015

BIT-FIELDS IN C

Suppose your C program contains a number of TRUE/FALSE variables grouped in a structure called status, as follows:
struct
{
  unsigned int widthValidated;
  unsigned int heightValidated;
} status;
This structure requires 8 bytes of memory space but in actual we are going to store either 0 or 1 in each of the variables. The C programming language offers a better way to utilize the memory space in such situation. If you are using such variables inside a structure then you can define the width of a variable which tells the C compiler that you are going to use only those number of bytes. For example, above structure can be re-written as follows:
struct
{
  unsigned int widthValidated : 1;
  unsigned int heightValidated : 1;
} status;
Now, the above structure will require 4 bytes of memory space for status variable but only 2 bits will be used to store the values. If you will use up to 32 variables each one with a width of 1 bit , then also status structure will use 4 bytes, but as soon as you will have 33 variables, then it will allocate next slot of the memory and it will start using 8 bytes. Let us check the following example to understand the concept:
#include <stdio.h>
#include <string.h>

/* define simple structure */
struct
{
  unsigned int widthValidated;
  unsigned int heightValidated;
} status1;

/* define a structure with bit fields */
struct
{
  unsigned int widthValidated : 1;
  unsigned int heightValidated : 1;
} status2;
 
int main( )
{
   printf( "Memory size occupied by status1 : %d\n", sizeof(status1));
   printf( "Memory size occupied by status2 : %d\n", sizeof(status2));

   return 0;
}
When the above code is compiled and executed, it produces the following result:
Memory size occupied by status1 : 8
Memory size occupied by status2 : 4

Bit Field Declaration

The declaration of a bit-field has the form inside a structure:
struct
{
  type [member_name] : width ;
};
Below the description of variable elements of a bit field:
Elements Description
type An integer type that determines how the bit-field's value is interpreted. The type may be int, signed int, unsigned int.
member_name The name of the bit-field.
width The number of bits in the bit-field. The width must be less than or equal to the bit width of the specified type.
The variables defined with a predefined width are called bit fields. A bit field can hold more than a single bit for example if you need a variable to store a value from 0 to 7 only then you can define a bit field with a width of 3 bits as follows:
struct
{
  unsigned int age : 3;
} Age;
The above structure definition instructs C compiler that age variable is going to use only 3 bits to store the value, if you will try to use more than 3 bits then it will not allow you to do so. Let us try the following example:
#include <stdio.h>
#include <string.h>

struct
{
  unsigned int age : 3;
} Age;

int main( )
{
   Age.age = 4;
   printf( "Sizeof( Age ) : %d\n", sizeof(Age) );
   printf( "Age.age : %d\n", Age.age );

   Age.age = 7;
   printf( "Age.age : %d\n", Age.age );

   Age.age = 8;
   printf( "Age.age : %d\n", Age.age );

   return 0;
}
When the above code is compiled it will compile with warning and when executed, it produces the following result:
Sizeof( Age ) : 4
Age.age : 4
Age.age : 7
Age.age : 0
 
 

Bit Fields

Bit Fields allow the packing of data in a structure. This is especially useful when memory or data storage is at a premium. Typical examples:
  • Packing several objects into a machine word. e.g. 1 bit flags can be compacted -- Symbol tables in compilers.
  • Reading external file formats -- non-standard file formats could be read in. E.g. 9 bit integers.
C lets us do this in a structure definition by putting :bit length after the variable. i.e.

struct packed_struct { unsigned int f1:1; unsigned int f2:1; unsigned int f3:1; unsigned int f4:1; unsigned int type:4; unsigned int funny_int:9; } pack;
Here the packed_struct contains 6 members: Four 1 bit flags f1..f3, a 4 bit type and a 9 bit funny_int.

C automatically packs the above bit fields as compactly as possible, provided that the maximum length of the field is less than or equal to the integer word length of the computer. If this is not the case then some compilers may allow memory overlap for the fields whilst other would store the next field in the next word (see comments on bit fiels portability below).

Access members as usual via:

   pack.type = 7;

NOTE:
  • Only n lower bits will be assigned to an n bit number. So type cannot take values larger than 15 (4 bits long).
  • Bit fields are always converted to integer type for computation.
  • You are allowed to mix "normal" types with bit fields.
  • The unsigned definition is important - ensures that no bits are used as a $\pm$ flag.

Bit Fields: Practical Example

Frequently device controllers (e.g. disk drives) and the operating system need to communicate at a low level. Device controllers contain several registers which may be packed together in one integer .
 
Fig. Example Disk Controller Register We could define this register easily with bit fields:
struct DISK_REGISTER { unsigned ready:1; unsigned error_occured:1; unsigned disk_spinning:1; unsigned write_protect:1; unsigned head_loaded:1; unsigned error_code:8; unsigned track:9; unsigned sector:5; unsigned command:5; }; To access values stored at a particular memory address, DISK_REGISTER_MEMORY we can assign a pointer of the above structure to access the memory via:
struct DISK_REGISTER *disk_reg = (struct DISK_REGISTER *) DISK_REGISTER_MEMORY; The disk driver code to access this is now relatively straightforward:
/* Define sector and track to start read */ disk_reg->sector = new_sector; disk_reg->track = new_track; disk_reg->command = READ; /* wait until operation done, ready will be true */ while ( ! disk_reg->ready ) ; /* check for errors */ if (disk_reg->error_occured) { /* interrogate disk_reg->error_code for error type */ switch (disk_reg->error_code) ...... }
 

Wednesday, 10 June 2015

c-Header File

A header file is a file with extension .h which contains C function declarations and macro definitions and to be shared between several source files. There are two types of header files: the files that the programmer writes and the files that come with your compiler.
You request the use of a header file in your program by including it, with the C preprocessing directive #include like you have seen inclusion of stdio.h header file, which comes along with your compiler.
Including a header file is equal to copying the content of the header file but we do not do it because it will be very much error-prone and it is not a good idea to copy the content of header file in the source files, specially if we have multiple source file comprising our program.
A simple practice in C or C++ programs is that we keep all the constants, macros, system wide global variables, and function prototypes in header files and include that header file wherever it is required.

Include Syntax

Both user and system header files are included using the preprocessing directive #include. It has following two forms:
#include <file>
This form is used for system header files. It searches for a file named file in a standard list of system directories. You can prepend directories to this list with the -I option while compiling your source code.
#include "file"
This form is used for header files of your own program. It searches for a file named file in the directory containing the current file. You can prepend directories to this list with the -I option while compiling your source code.

Include Operation

The #include directive works by directing the C preprocessor to scan the specified file as input before continuing with the rest of the current source file. The output from the preprocessor contains the output already generated, followed by the output resulting from the included file, followed by the output that comes from the text after the #include directive. For example, if you have a header file header.h as follows:
char *test (void);
and a main program called program.c that uses the header file, like this:
int x;
#include "header.h"

int main (void)
{
   puts (test ());
}
the compiler will see the same token stream as it would if program.c read
int x;
char *test (void);

int main (void)
{
   puts (test ());
}

Once-Only Headers

If a header file happens to be included twice, the compiler will process its contents twice and will result an error. The standard way to prevent this is to enclose the entire real contents of the file in a conditional, like this:
#ifndef HEADER_FILE
#define HEADER_FILE

the entire header file file

#endif
This construct is commonly known as a wrapper #ifndef. When the header is included again, the conditional will be false, because HEADER_FILE is defined. The preprocessor will skip over the entire contents of the file, and the compiler will not see it twice.

Computed Includes

Sometimes it is necessary to select one of several different header files to be included into your program. They might specify configuration parameters to be used on different sorts of operating systems, for instance. You could do this with a series of conditionals as follows:
#if SYSTEM_1
   # include "system_1.h"
#elif SYSTEM_2
   # include "system_2.h"
#elif SYSTEM_3
   ...
#endif
But as it grows, it becomes tedious, instead the preprocessor offers the ability to use a macro for the header name. This is called a computed include. Instead of writing a header name as the direct argument of #include, you simply put a macro name there instead:
 #define SYSTEM_H "system_1.h"
 ...
 #include SYSTEM_H
SYSTEM_H will be expanded, and the preprocessor will look for system_1.h as if the #include had been written that way originally. SYSTEM_H could be defined by your Makefile with a -D option.



Make Your Own Header File ?
Step1 : Type this Code 
  • In this Code write only function definition as you write in General C Program
Step 2 : Save Code
  • Save Above Code with [.h ] Extension .
  • Let name of our header file be myhead [ myhead.h ]
  • Compile Code if required.
Step 3 : Write Main Program
  1. Include Our New Header File .
  2. Instead of writing < myhead.h> use this terminology “myhead.h”
  3. All the Functions defined in the myhead.h header file are now ready for use .
  4. Directly  call function add(); [ Provide proper parameter and take care of return type ]
Note
While running your program precaution to be taken : Both files [ myhead.h and sample.c ] should be in same folder




Predefined Macros in C language:

Predefined macroValue
__DATE__String containing the current date
__FILE__String containing the file name
__LINE__Integer representing the current line number
__STDC__If follows ANSI standard C, then value is a nonzero integer
__TIME__String containing the current date.

How to use predefined Macros?

C Program to find the current time
#include <stdio.h>
int main(){
   printf("Current time: %s",__TIME__);   //calculate the current time
}
Output
Current time: 19:54:39

C-Union

A union is a special data type available in C that enables you to store different data types in the same memory location. You can define a union with many members, but only one member can contain a value at any given time. Unions provide an efficient way of using the same memory location for multi-purpose.

Defining a Union

To define a union, you must use the union statement in very similar was as you did while defining structure. The union statement defines a new data type, with more than one member for your program. The format of the union statement is as follows:
union [union tag]
{
   member definition;
   member definition;
   ...
   member definition;
} [one or more union variables];  
The union tag is optional and each member definition is a normal variable definition, such as int i; or float f; or any other valid variable definition. At the end of the union's definition, before the final semicolon, you can specify one or more union variables but it is optional. Here is the way you would define a union type named Data which has the three members i, f, and str:
union Data
{
   int i;
   float f;
   char  str[20];
} data;  
Now, a variable of Data type can store an integer, a floating-point number, or a string of characters. This means that a single variable ie. same memory location can be used to store multiple types of data. You can use any built-in or user defined data types inside a union based on your requirement.
The memory occupied by a union will be large enough to hold the largest member of the union. For example, in above example Data type will occupy 20 bytes of memory space because this is the maximum space which can be occupied by character string. Following is the example which will display total memory size occupied by the above union:
#include <stdio.h>
#include <string.h>
 
union Data
{
   int i;
   float f;
   char  str[20];
};
 
int main( )
{
   union Data data;        

   printf( "Memory size occupied by data : %d\n", sizeof(data));

   return 0;
}
When the above code is compiled and executed, it produces the following result:
Memory size occupied by data : 20

Accessing Union Members

To access any member of a union, we use the member access operator (.). The member access operator is coded as a period between the union variable name and the union member that we wish to access. You would use union keyword to define variables of union type. Following is the example to explain usage of union:
#include <stdio.h>
#include <string.h>
 
union Data
{
   int i;
   float f;
   char  str[20];
};
 
int main( )
{
   union Data data;        

   data.i = 10;
   data.f = 220.5;
   strcpy( data.str, "C Programming");

   printf( "data.i : %d\n", data.i);
   printf( "data.f : %f\n", data.f);
   printf( "data.str : %s\n", data.str);

   return 0;
}
When the above code is compiled and executed, it produces the following result:
data.i : 1917853763
data.f : 4122360580327794860452759994368.000000
data.str : C Programming
Here, we can see that values of i and f members of union got corrupted because final value assigned to the variable has occupied the memory location and this is the reason that the value if str member is getting printed very well. Now let's look into the same example once again where we will use one variable at a time which is the main purpose of having union:
#include <stdio.h>
#include <string.h>
 
union Data
{
   int i;
   float f;
   char  str[20];
};
 
int main( )
{
   union Data data;        

   data.i = 10;
   printf( "data.i : %d\n", data.i);
   
   data.f = 220.5;
   printf( "data.f : %f\n", data.f);
   
   strcpy( data.str, "C Programming");
   printf( "data.str : %s\n", data.str);

   return 0;
}
When the above code is compiled and executed, it produces the following result:
data.i : 10
data.f : 220.500000
data.str : C Programming
Here, all the members are getting printed very well because one member is being used at a time.

C-Structure

C arrays allow you to define type of variables that can hold several data items of the same kind but structure is another user defined data type available in C programming, which allows you to combine data items of different kinds.
Structures are used to represent a record, Suppose you want to keep track of your books in a library. You might want to track the following attributes about each book:
  • Title
  • Author
  • Subject
  • Book ID

Defining a Structure

To define a structure, you must use the struct statement. The struct statement defines a new data type, with more than one member for your program. The format of the struct statement is this:
struct [structure tag]
{
   member definition;
   member definition;
   ...
   member definition;
} [one or more structure variables];  
The structure tag is optional and each member definition is a normal variable definition, such as int i; or float f; or any other valid variable definition. At the end of the structure's definition, before the final semicolon, you can specify one or more structure variables but it is optional. Here is the way you would declare the Book structure:
struct Books
{
   char  title[50];
   char  author[50];
   char  subject[100];
   int   book_id;
} book;  

Accessing Structure Members

To access any member of a structure, we use the member access operator (.). The member access operator is coded as a period between the structure variable name and the structure member that we wish to access. You would use struct keyword to define variables of structure type. Following is the example to explain usage of structure:
#include <stdio.h>
#include <string.h>
 
struct Books
{
   char  title[50];
   char  author[50];
   char  subject[100];
   int   book_id;
};
 
int main( )
{
   struct Books Book1;        /* Declare Book1 of type Book */
   struct Books Book2;        /* Declare Book2 of type Book */
 
   /* book 1 specification */
   strcpy( Book1.title, "C Programming");
   strcpy( Book1.author, "Nuha Ali"); 
   strcpy( Book1.subject, "C Programming Tutorial");
   Book1.book_id = 6495407;

   /* book 2 specification */
   strcpy( Book2.title, "Telecom Billing");
   strcpy( Book2.author, "Zara Ali");
   strcpy( Book2.subject, "Telecom Billing Tutorial");
   Book2.book_id = 6495700;
 
   /* print Book1 info */
   printf( "Book 1 title : %s\n", Book1.title);
   printf( "Book 1 author : %s\n", Book1.author);
   printf( "Book 1 subject : %s\n", Book1.subject);
   printf( "Book 1 book_id : %d\n", Book1.book_id);

   /* print Book2 info */
   printf( "Book 2 title : %s\n", Book2.title);
   printf( "Book 2 author : %s\n", Book2.author);
   printf( "Book 2 subject : %s\n", Book2.subject);
   printf( "Book 2 book_id : %d\n", Book2.book_id);

   return 0;
}
When the above code is compiled and executed, it produces the following result:
Book 1 title : C Programming
Book 1 author : Nuha Ali
Book 1 subject : C Programming Tutorial
Book 1 book_id : 6495407
Book 2 title : Telecom Billing
Book 2 author : Zara Ali
Book 2 subject : Telecom Billing Tutorial
Book 2 book_id : 6495700

Structures as Function Arguments

You can pass a structure as a function argument in very similar way as you pass any other variable or pointer. You would access structure variables in the similar way as you have accessed in the above example:
#include <stdio.h>
#include <string.h>
 
struct Books
{
   char  title[50];
   char  author[50];
   char  subject[100];
   int   book_id;
};

/* function declaration */
void printBook( struct Books book );
int main( )
{
   struct Books Book1;        /* Declare Book1 of type Book */
   struct Books Book2;        /* Declare Book2 of type Book */
 
   /* book 1 specification */
   strcpy( Book1.title, "C Programming");
   strcpy( Book1.author, "Nuha Ali"); 
   strcpy( Book1.subject, "C Programming Tutorial");
   Book1.book_id = 6495407;

   /* book 2 specification */
   strcpy( Book2.title, "Telecom Billing");
   strcpy( Book2.author, "Zara Ali");
   strcpy( Book2.subject, "Telecom Billing Tutorial");
   Book2.book_id = 6495700;
 
   /* print Book1 info */
   printBook( Book1 );

   /* Print Book2 info */
   printBook( Book2 );

   return 0;
}
void printBook( struct Books book )
{
   printf( "Book title : %s\n", book.title);
   printf( "Book author : %s\n", book.author);
   printf( "Book subject : %s\n", book.subject);
   printf( "Book book_id : %d\n", book.book_id);
}
When the above code is compiled and executed, it produces the following result:
Book title : C Programming
Book author : Nuha Ali
Book subject : C Programming Tutorial
Book book_id : 6495407
Book title : Telecom Billing
Book author : Zara Ali
Book subject : Telecom Billing Tutorial
Book book_id : 6495700

Pointers to Structures

You can define pointers to structures in very similar way as you define pointer to any other variable as follows:
struct Books *struct_pointer;
Now, you can store the address of a structure variable in the above defined pointer variable. To find the address of a structure variable, place the & operator before the structure's name as follows:
struct_pointer = &Book1;
To access the members of a structure using a pointer to that structure, you must use the -> operator as follows:
struct_pointer->title;
Let us re-write above example using structure pointer, hope this will be easy for you to understand the concept:
#include <stdio.h>
#include <string.h>
 
struct Books
{
   char  title[50];
   char  author[50];
   char  subject[100];
   int   book_id;
};

/* function declaration */
void printBook( struct Books *book );
int main( )
{
   struct Books Book1;        /* Declare Book1 of type Book */
   struct Books Book2;        /* Declare Book2 of type Book */
 
   /* book 1 specification */
   strcpy( Book1.title, "C Programming");
   strcpy( Book1.author, "Nuha Ali"); 
   strcpy( Book1.subject, "C Programming Tutorial");
   Book1.book_id = 6495407;

   /* book 2 specification */
   strcpy( Book2.title, "Telecom Billing");
   strcpy( Book2.author, "Zara Ali");
   strcpy( Book2.subject, "Telecom Billing Tutorial");
   Book2.book_id = 6495700;
 
   /* print Book1 info by passing address of Book1 */
   printBook( &Book1 );

   /* print Book2 info by passing address of Book2 */
   printBook( &Book2 );

   return 0;
}
void printBook( struct Books *book )
{
   printf( "Book title : %s\n", book->title);
   printf( "Book author : %s\n", book->author);
   printf( "Book subject : %s\n", book->subject);
   printf( "Book book_id : %d\n", book->book_id);
}
When the above code is compiled and executed, it produces the following result:
Book title : C Programming
Book author : Nuha Ali
Book subject : C Programming Tutorial
Book book_id : 6495407
Book title : Telecom Billing
Book author : Zara Ali
Book subject : Telecom Billing Tutorial
Book book_id : 6495700

Bit Fields

Bit Fields allow the packing of data in a structure. This is especially useful when memory or data storage is at a premium. Typical examples:
  • Packing several objects into a machine word. e.g. 1 bit flags can be compacted.
  • Reading external file formats -- non-standard file formats could be read in. E.g. 9 bit integers.
C allows us do this in a structure definition by putting :bit length after the variable. For example:
struct packed_struct {
  unsigned int f1:1;
  unsigned int f2:1;
  unsigned int f3:1;
  unsigned int f4:1;
  unsigned int type:4;
  unsigned int my_int:9;
} pack;
Here, the packed_struct contains 6 members: Four 1 bit flags f1..f3, a 4 bit type and a 9 bit my_int.
C automatically packs the above bit fields as compactly as possible, provided that the maximum length of the field is less than or equal to the integer word length of the computer. If this is not the case then some compilers may allow memory overlap for the fields whilst other would store the next field in the next word

Tuesday, 9 June 2015

C-Bits Manipulation

Bit manipulation is the act of algorithmically manipulating bits or other pieces of data shorter than a byte. C language is very efficient in manipulating bits.
Here are following operators to perform bits manipulation:

Bitwise Operators:

Bitwise operator works on bits and perform bit by bit operation.
Assume if B = 60; and B = 13; Now in binary format they will be as follows:
A = 0011 1100
B = 0000 1101
-----------------
A&B = 0000 1000
A|B = 0011 1101
A^B = 0011 0001
~A  = 1100 0011
Show Examples
There are following Bitwise operators supported by C language
OperatorDescriptionExample
& Binary AND Operator copies a bit to the result if it exists in both operands. (A & B) will give 12 which is 0000 1100
| Binary OR Operator copies a bit if it exists in eather operand. (A | B) will give 61 which is 0011 1101
^ Binary XOR Operator copies the bit if it is set in one operand but not both. (A ^ B) will give 49 which is 0011 0001
~ Binary Ones Complement Operator is unary and has the efect of 'flipping' bits. (~A ) will give -60 which is 1100 0011
<< Binary Left Shift Operator. The left operands value is moved left by the number of bits specified by the right operand. A << 2 will give 240 which is 1111 0000
>> Binary Right Shift Operator. The left operands value is moved right by the number of bits specified by the right operand. A >> 2 will give 15 which is 0000 1111
The shift operators perform appropriate shift by operator on the right to the operator on the left. The right operator must be positive. The vacated bits are filled with zero.
For example: x << 2 shifts the bits in x by 2 places to the left.
if x = 00000010 (binary) or 2 (decimal)

then: 
x >>= 2 => x = 00000000 or just 0 (decimal)

Also: if x = 00000010 (binary) or 2 (decimal) 
then
x <<= 2 => x = 00001000 or 8 (decimal) 
Therefore a shift left is equivalent to a multiplication by 2. Similarly a shift right is equal to division by 2. Shifting is much faster than actual multiplication (*) or division (/) by 2. So if you want fast multiplications or division by 2 use shifts.
To illustrate many points of bitwise operators let us write a function, Bitcount, that counts bits set to 1 in an 8 bit number (unsigned char) passed as an argument to the function.
int bitcount(unsigned char x) 
{ 
   int count;
   
   for ( count=0; x != 0; x>>=1);
   {
      if ( x & 01)
         count++;
   }

   return count;
}
This function illustrates many C program points:
  • for loop not used for simple counting operation.
  • x >>= 1 => x = x>> 1;
  • for loop will repeatedly shift right x until x becomes 0
  • use expression evaluation of x & 01 to control if
  • x & 01 masks of 1st bit of x if this is 1 then count++

Bit Fields

Bit Fields allow the packing of data in a structure. This is especially useful when memory or data storage is at a premium. Typical examples:
  • Packing several objects into a machine word. e.g. 1 bit flags can be compacted.
  • Reading external file formats -- non-standard file formats could be read in. E.g. 9 bit integers.
C allows us do this in a structure definition by putting :bit length after the variable.For example:
struct packed_struct {
  unsigned int f1:1;
  unsigned int f2:1;
  unsigned int f3:1;
  unsigned int f4:1;
  unsigned int type:4;
  unsigned int my_int:9;
} pack;
Here the packed_struct contains 6 members: Four 1 bit flags f1..f3, a 4 bit type and a 9 bit my_int.
C automatically packs the above bit fields as compactly as possible, provided that the maximum length of the field is less than or equal to the integer word length of the computer. If this is not the case then some compilers may allow memory overlap for the fields whilst other would store the next field in the next word

Monday, 8 June 2015

Count Nouns vs. Non-Count Nouns


Count nouns

Can be counted as one or more.

  • pen, computer, bottle, spoon, desk, cup, television, chair, shoe, finger, flower, camera, stick, balloon, book, table, comb, etc.
Take an s to form the plural.

  • pens, computers, bottles, spoons, desks, cups, televisions, chairs, shoes, fingers, flowers, cameras, sticks, balloons, books, tables, combs, etc.
Work with expressions such as (a few, few, many, some, every, each, these, and the number of).

  • a few pens, a few computers, many bottles, some spoons, every desk, each cup, these televisions, the number of chairs, a few shoes, a few fingers, many flowers, some cameras, every stick, each balloon, these books, the number of tables, many combs, etc.
Work with appropriate articles (a, an, or the).

  • a pen, the computer, a bottle, the spoon, a desk, the cup, a television, the chair, a shoe, the finger, a flower, the camera, a stick, the balloon, a book, the table, a comb, etc.
Do NOT work with much (for example, you would never say much pens or much computers).

Non-count nouns

Cannot be counted. They usually express a group or a type.

  • water, wood, ice, air, oxygen, English, Spanish, traffic, furniture, milk, wine, sugar, rice, meat, flour, soccer, sunshine, etc.
Generally cannot be pluralized.

Work both with and without an article (a, an, or the), depending on the context of the sentence.

  • Sugar is sweet.
  • The sunshine is beautiful.
  • I drink milk.
  • He eats rice.
  • We watch soccer together.
  • The wood is burning.
Work with expressions such as (some, any, enough, this, that, and much).

  • We ate some rice and milk.
  • I hope to see some sunshine today.
  • This meat is good.
  • She does not speak much Spanish.
  • Do you see any traffic on the road?
  • That wine is very old.
Do NOT work with expressions such as (these, those, every, each, either, or neither).

[Quiz 2.1]

Choose all of the non-count nouns in the following list:

wine, student, pen, water, wind, milk, computer, furniture, cup, rice, box, watch, potato, wood

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[2.1]
wine, water, wind, milk, furniture, rice, wood

Singular and Plural Nouns

Singular and Plural Nouns

A noun names a person, place, thing, or idea.

Usually, the first page of a grammar book tells you about nouns. Nouns give names of concrete or abstract things in our lives. As babies learn "mom," "dad," or "milk" as their first word, nouns should be the first topic when you study a foreign language.

For the plural form of most nouns, add s.

  • bottle – bottles
  • cup – cups
  • pencil – pencils
  • desk – desks
  • sticker – stickers
  • window – windows
For nouns that end in ch, x, s, or s sounds, add es.

  • box – boxes
  • watch – watches
  • moss – mosses
  • bus – buses
For nouns ending in f or fe, change f to v and add es.

  • wolf – wolves
  • wife – wives
  • leaf – leaves
  • life – lives
Some nouns have different plural forms.

  • child – children
  • woman – women
  • man – men
  • mouse – mice
  • goose – geese
Nouns ending in vowels like y or o do not have definite rules.

  • baby – babies
  • toy – toys
  • kidney – kidneys
  • potato – potatoes
  • memo – memos
  • stereo – stereos
A few nouns have the same singular and plural forms.

  • sheep – sheep
  • deer – deer
  • series – series
  • species – species

[Quiz 1.1]

Choose the correct form of the noun in each sentence.

1) I have three (child, children).
2) There are five (man, men) and one (woman, women).
3) (Baby, Babies) play with bottles as toys.
4) I put two big (potato, potatoes) in the lunch box.
5) A few men wear (watch, watches).
6) I put a (memo, memos) on the desk.
7) I saw a (mouse, mice) running by.
8) There are few (bus, buses) on the road today.

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[1.1]
1) children
2) men, woman
3) Babies
4) potatoes
5) watches
6) memo
7) mouse
8) buses